Product Description
A friendly wooden robot where little hands learn big ideas!
Cubetto+ is a learning tool which introduces key STEM and programming skills to children as young as 2, through exploration, storytelling and hands-on play! Cubetto is often described as an "early coding" resource, but in practice it is much more than that. At its best, Cubetto is a storytelling and problem-solving tool that helps children make their thinking visible.
Screen-Free Technology, for the classroom
To use Cubetto+, learners place coloured blocks into a control board, press the button and the robot will move around - each block is an action, so children combine them to create 'programs'! Hands-on tools can keep learning rooted in movement and sensory exploration while reducing the risk of passive consumption of technology. Cubetto+ strongly encourages and facilitates shared play rather than isolated and individual use, and, most importantly, make thinking visible through physical actions.
Take Cubetto exploring through different lands!
Expand play time with a variety of world maps, educational story books and challenges that take Cubetto+ on epic adventures. Use Cubetto+'s Deep Space, Blue Ocean, Big City and Ancient Egypt maps to spark interest in geography, history, travel, the environment and much more, you can even create your own maps to do so using our Transparent mats!
Take programming further, earlier!
Cubetto can be a great tool for small group interventions and social interaction workshops. It will be effective in the regulation of emotions in the classroom and is a perfect tool to develop social emotional skills in children.
Let children take control of their learning!
Allow children to discover Cubetto+ themselves, allowing the foundational knowledge of computational thinking, sequencing, early numeracy and cause-and-effect to become embedded.
We are proudly recognised by Montessori Global Education with STAR Endorsement, reflecting Cubetto's, and Oxford Educational's, commitment to hands-on, creative learning that empowers children to become confident creators, not just consumers, of technology.